Method GL.glVertexPointer()
- Method
glVertexPointer
voidglVertexPointer(intsize,inttype,intstride,System.Memorypointer)- Description
glVertexPointer specifies the location and data format of an array of vertex coordinates to use when rendering. size specifies the number of coordinates per vertex and type the data type of the coordinates. stride specifies the byte stride from one vertex to the next allowing vertexes and attributes to be packed into a single array or stored in separate arrays. (Single-array storage may be more efficient on some implementations; see glInterleavedArrays.) When a vertex array is specified, size, type, stride, and pointer are saved as client-side state.
To enable and disable the vertex array, call glEnableClientState and .br glDisableClientState with the argument GL_VERTEX_ARRAY. If enabled, the vertex array is used when glDrawArrays,
glDrawElements, or glArrayElement is called.Use glDrawArrays to construct a sequence of primitives (all of the same type) from prespecified vertex and vertex attribute arrays. Use glArrayElement to specify primitives by indexing vertexes and vertex attributes and
glDrawElementsto construct a sequence of primitives by indexing vertexes and vertex attributes.- Parameter
size Specifies the number of coordinates per vertex; must be 2, 3, or 4. The initial value is 4.
- Parameter
type Specifies the data type of each coordinate in the array. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT.
- Parameter
stride Specifies the byte offset between consecutive vertexes. If stride is 0, the vertexes are understood to be tightly packed in the array. The initial value
is 0.
- Parameter
pointer Specifies a pointer to the first coordinate of the first vertex in the array.
- Throws
GL_INVALID_VALUE is generated if size is not 2, 3, or 4.
GL_INVALID_ENUM is generated if type is is not an accepted value.
GL_INVALID_VALUE is generated if stride is negative.