Method GL.glStencilMask()
- Method
glStencilMask
voidglStencilMask(intmask)- Description
glStencilMask controls the writing of individual bits in the stencil planes. The least significant n bits of mask, where n is the number of bits in the stencil buffer, specify a mask. Where a 1 appears in the mask, it's possible to write to the corresponding bit in the stencil buffer. Where a 0 appears, the corresponding bit is write-protected. Initially, all bits are enabled for writing.
There can be two separate mask writemasks; one affects back-facing polygons, and the other affects front-facing polygons as well as other non-polygon primitives. glStencilMask sets both front and back stencil writemasks to the same values. Use glStencilMaskSeparate to set front and back stencil writemasks to different values.
- Parameter
mask Specifies a bit mask to enable and disable writing of individual bits in the stencil planes. Initially, the mask is all 1's.
- Throws
GL_INVALID_OPERATION is generated if glStencilMask is executed between the execution of glBegin and the corresponding execution of glEnd.
- Note
glStencilMask is the same as calling glStencilMaskSeparate with face set to GL_FRONT_AND_BACK.
- See also
glColorMask, glDepthMask, glIndexMask, glStencilFunc, glStencilFuncSeparate, glStencilMaskSeparate, glStencilOp, glStencilOpSeparate