Method GL.glMatrixMode()
- Method
glMatrixMode
voidglMatrixMode(intmode)- Description
glMatrixMode sets the current matrix mode. mode can assume one of four values:
To find out which matrix stack is currently the target of all matrix operations, call glGet with argument GL_MATRIX_MODE. The initial value is GL_MODELVIEW.GL_MODELVIEW Applies subsequent matrix operations to the modelview matrix stack.
GL_PROJECTION Applies subsequent matrix operations to the projection matrix stack.
GL_TEXTURE Applies subsequent matrix operations to the texture matrix stack.
GL_COLOR Applies subsequent matrix operations to the color matrix stack.
- Parameter
mode Specifies which matrix stack is the target for subsequent matrix operations. Three values are accepted: GL_MODELVIEW, GL_PROJECTION, and GL_TEXTURE. The initial value is GL_MODELVIEW. Additionally, if the ARB_imaging extension is supported, GL_COLOR is also accepted.
- Throws
GL_INVALID_ENUM is generated if mode is not an accepted value.
GL_INVALID_OPERATION is generated if glMatrixMode is executed between the execution of glBegin and the corresponding execution of glEnd.
- See also
glLoadMatrix, glLoadTransposeMatrix, glMultMatrix, glMultTransposeMatrix, glPopMatrix, glPushMatrix