Method GL.GLSLUtils.RenderBuffer()->size()
- Method
size
array
(float
) size()- Description
Width and height, suitable for texture coordinates, of the buffer. For GL_TEXTURE_2D this is always 1.0 x 1.0. For GL_TEXTURE_RECTANGLE_ARB it's the pixel sizes (as floats)
This function knows about GL_TEXTURE_2D and GL_TEXTURE_RECTANGLE_ARB texture coordinates, but not any other ones.